Oct 18, 2008, 04:59 PM // 16:59
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Expertise and Soul Reaping in PvP
We were talking about PvP in IRC today and someone mentioned how that since around factions, a noticable part of the PvP meta has tended to revolve builds that exploited the mechanics of either expertise and/or Soul Reaping.
So would it be possible just to adapt these two things just in PvP in order to open up the meta again? IE have a PvP version of the effects of these two attributes.
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Oct 18, 2008, 05:17 PM // 17:17
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#2
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Grotto Attendant
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PvEers have been asking for a split Soul Reaping for quite some time. PvEers would be happiest with the original Soul Reaping functionality back. And PvP needs a whole new mechanic, since SR is useless in PvP except when exploited.
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Oct 18, 2008, 05:19 PM // 17:19
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#3
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Just kill them.
In PvE and PvP.
There is absolutely no reason whatsoever that PvE should have god-mode.
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Oct 18, 2008, 05:25 PM // 17:25
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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So if you have 7 N/As, which person exploiting the mechanic should you kill first?
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Oct 18, 2008, 05:41 PM // 17:41
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#5
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Emo Goth Italics
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In PvP Expertise: Remove the benefit from secondary skills.
Leave Soul Reaping. It's powerful enough in PvE as it is. If anything, it needs a nerf in PvE.
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Oct 18, 2008, 06:11 PM // 18:11
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#6
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Leave SR the same,a change to expertese in pvp to dosent effect non-ranger skills would be nice,but that isnt really needed either.
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Oct 18, 2008, 06:38 PM // 18:38
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#7
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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pve is easy enough with SR the way it is, so leave that as is. for expertise in pvp change it so that it only affect ranger skills.
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Oct 18, 2008, 06:47 PM // 18:47
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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PvE is hard.
I need my soul reaping to give me 2x level's worth of energy back, and have it trigger every time anyone drops below half health or dies.
Expertise is too weak too. Why should it not affect meteor shower? I want to run R/E fire nuker.
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Oct 18, 2008, 06:59 PM // 18:59
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#9
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by holymasamune
PvE is hard.
I need my soul reaping to give me 2x level's worth of energy back, and have it trigger every time anyone drops below half health or dies.
Expertise is too weak too. Why should it not affect meteor shower? I want to run R/E fire nuker.
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If that isn't scarcasm, I don't know what is.
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Oct 18, 2008, 07:00 PM // 19:00
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#10
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Academy Page
Join Date: Oct 2008
Location: Texas
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Or we could address the real issue and give Ritualist's a primary worth using?
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Oct 18, 2008, 07:14 PM // 19:14
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#11
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Quote:
Originally Posted by Secksy
Or we could address the real issue and give Ritualist's a primary worth using?
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/agree
buff rits > useless necro/ranger updates.
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Oct 18, 2008, 08:56 PM // 20:56
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#12
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Winterclaw
So if you have 7 N/As, which person exploiting the mechanic should you kill first?
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"Them" referred to SR and E.
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Oct 18, 2008, 09:39 PM // 21:39
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#13
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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theyre both really quite overpowered. at higher levels expertise is basically a passive elemental attunement, while SR is plainly OP.
Quote:
Originally Posted by Tyla
In PvP Expertise: Remove the benefit from secondary skills.
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and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do otherwise is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.
or we could switch the ritualist and ranger primaries. that would be funny.
Quote:
Originally Posted by Tyla
Leave Soul Reaping. It's powerful enough in PvE as it is. If anything, it needs a nerf in PvE.
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agree on that though. everything about SR is just plain stupid.
Last edited by Trylo; Oct 18, 2008 at 09:42 PM // 21:42..
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Oct 18, 2008, 09:42 PM // 21:42
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#14
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Emo Goth Italics
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Quote:
Originally Posted by Trylo
and that would change what exactly? mending touch -> antidote sig... it would make R/D less viable than they already are, all it would do is stop those touchers and spirit spammers which arent part of any meta. oh, and it would make crushing blow 2 more energy.
or we could switch the ritualist and ranger primaries. that would be funny.
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I could care less about the R/X gimmicks (Although it won't get rid of certain ones). Plus I'd probably still run Mending Touch because of its ability to be used on allies.
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Oct 18, 2008, 09:43 PM // 21:43
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#15
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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then what exactly would your solution solve?
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Oct 18, 2008, 09:45 PM // 21:45
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#16
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Emo Goth Italics
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Removing some of the crap we have today. I mean, what good did melee Rangers and whatnot do?
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Oct 18, 2008, 09:54 PM // 21:54
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#17
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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they give me free fame, thats always good.
knowing izzy, he probably would never nerf the r/melee because theyre "innovative". but at least they are a little less mindless than assassins.
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Oct 18, 2008, 09:57 PM // 21:57
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#18
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Emo Goth Italics
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Quote:
Originally Posted by Trylo
they give me free fame, thats always good.
knowing izzy, he probably would never nerf the r/melee because theyre "innovative". but at least they are a little less mindless than assassins.
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I can agree with this; but Assassins aren't necessarily useful nowadays, except for shadowstepping (only really good for defense nowadays) and Iron Palm which is limited to Dev Hammer.
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Oct 18, 2008, 10:53 PM // 22:53
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by Trylo
...he probably would never nerf the r/melee because theyre "innovative".
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One person is innovative, the resulting following isn't by any means.
Rits could definitely use that buff though, Perhaps spawning power could reduce the casting time of binding rituals
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Oct 18, 2008, 11:17 PM // 23:17
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#20
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Krytan Explorer
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
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/notsigned
oh so, nerf a staple build like touch ranger just because you dont like it and think its overpowered. theres not a reason to do either... i like my ranger sin dagger build, and its defintely not overpowered, its just as effective or less than some ranger bow builds, so who cares. /agree w/secksy rits primary is the one that needs a buff.
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